Why do people always berate her and her tomb raiding escapades? Mario and Sonic have had just as many games released on their backs.
Well, that’s true. But the gripe most people have with the Tomb Raider franchise is that the sequels are released with exactly the same game engine behind them. There’s no dynamic redesigning when follow-ups are issued.
I could never finish the last one anyway. Every time I thought I was near the end some damned spider came and bit her.
Doh! You did reach the end then. Everybody knows Eidos killed her off – or, at least, they left us with a ‘is she/is she not dead’ mystery.
So she’s raiding her own tomb this time?
Well she can’t come back from the dead surely?
Surely not, which is why the story is more a collection of reflections on previously unknown escapades – or, indeed, chronicles. It starts with Lara’s family and some well-known friends attending her memorial and reminiscing about the lost soul. As they reminisce about certain exploits, you’ll find yourself shot back to the time of their occurrence to re-enact the episodes yourself.
Cool. Do we get to see her pre-pubescent without those polygon pounding peaks?
Things don’t go back that far. But you will be pleased to hear that there are a total of four episodes for you to play. The first is based in Rome and is, reputedly, standard Tomb Raider fare, full of weapons and bosses. The second is more action-based and takes place on a Russian submarine, requiring a good deal of stealth. The third sees a young Lara (16 in fact – it’s her birthday party) trapped in a haunted castle, and the nice twist here is that you’ve no guns. Dodging, outrunning and outwitting the ghostly ghouls is the name of the game. Finally, Crofty goes all Matrix-stylee (another cash-in!) as she grapples against sophisticated traps that demand sophisticated puzzles.
Wow, it’s progressed from simple switch-switching then?
Allegedly, though I wouldn’t hold my breath. It seems they have tried to vary the gameplay a little through each scenario though, which is something considering the total lack of imagination displayed by its predecessors.
Bah. Stop being so cynical. The bottom line is that people enjoyed playing them.
And Eidos enjoyed making buckets of dosh without having to put in much effort.
Whatever. Anyway, tell me about weapons. Any new additions?
So excited I can barely write! There’s a sniper rifle chucked in there, and, I hear, you get to learn some nifty hand-to-hand combat moves. But she does have a total of four outfits to strut about in, making her a contender for the title of Li’l Kim of the Gaming World. And what’s a game if the main character always looks the same?
Have you anything constructive to say?
Okay, okay. Having seen the screenshots I’d have to admit the graphics on this DC version do look like they’ve been worked on. They’re bright, polished, detailed – I was pleasantly surprised.
It’s the fifth Tomb Raider title in as many years.
And it’s hardly changed a bit.